
Defending against and killing combat archers with a sword and board.
(Version 3.6) By Duke Patrick Devilin Of DarkWrath Keep KSCA copyright 2003
Please visit
http://www.spookyfx.com/book/tromp.html
for Advanced Techniques in SCA Combat
Years ago,
when spears were first introduced to the SCA against sword and shield fighters,
the same complaints about "killing from out of range" were made about
spearmen. Today, spearmen are an accepted and formidable presence on the
battlefield, due to the fact that, after many years, the sword and board fighter
has learned how to apply tactics to minimize the spearman’s dominance on the
battlefield.
Due to a
medical condition, I have found it difficult to participate in the physical
rigors of SCA combat. However the combat archery has allowed me to return to the
battlefield. Participation in this part of the SCA war fighting has convinced me
that combat archery is as integral to SCA war combat as the use of spears.
The intention of this article is to help the sword and board fighter evolve into
his rightful place as a combat archery killer. Archery is the 3rd component in
the ROCK, PAPER, and SCISSORS of the battlefield: archer kills the spearmen,
spearmen kills the shield men, and shield men kills the archers.
The basis
of all strategy is to throw strength against weakness. Integral to this is an
understanding of the combat archer’s assets and liabilities on the
battlefield.
The archer’s assets include
Range
Mobility
Very
inconspicuous on the field
Can
attack your rear flank
Can
attack though small openings
Vertical
aim is good at close range
Psychologically
intimidating
Dangerous
to spearman
High
crossfire ability
The archer’s liabilities include
Instantly
dead when they lose range
Slow
rate of fire
Limited
number of attacks
Needs
more elbowroom to operate
They
miss moving targets very easily
Normally
miss the target horizontally
They
cannot “wrap” in attacks
Attacks
gravitate to the centerline
Shield
men are dangerous for archers
Archers
have a very short ineffective range and a long total rage.
Not only does the combat archer have superior long distance offensive, but their
best defense is their range. Combat archers are most effective when the
opponents either cannot or will not cover the ground between them quickly. Do
not let them maneuver you behind obstacles in the terrain like trees, hill
ridges, grounded shield walls or dead bodies. Maneuver around them until you
have a clear route to chase them down that has no or few obstacles.
They
have great mobility in an
open field: Part of their offense is requires them to maneuver to
a favorable angle to bare down on their target. Herding archers backwards or
into boxed areas, walls or bushes is extremely disruptive to their efficiency.
They
are very inconspicuous on the field: Archers
will covertly integrate themselves into a unit, moving among and behind the
spears and shields or they will peek around the flanks looking for targets.
Be aware
of what's going on around you, Fighter pilots have a motto that applies: “Lose
site and lose the fight”! Watch for archers out of the corner of your
eye. Keep your view unobstructed. Do not get distracted from your attention on
an archer. Archers are waiting to catch you not paying attention. don't focus on
one danger to the exclusion of all others, look for archers setting you up for a
kill on the angles to left and right as well as from high positions and from low
positions. One of my best tricks is to kneel down on the ground “under” a
shield wall.
Archers
are often ignored until they reach a certain range. An archer can find that
range and stand just outside of that range to become psychologically invisible
but still deadly. They will get their kill and move on to a new location to do
the same thing. Beware of archers hiding behind a shield wall or behind other
fighters waiting to pop out for the kill.
Beware of
archers hiding below your normal site line (on their knees)
behind a shield wall or behind other fighters waiting to pop out for the
kill.
They
can attack your rear flank: Reserve
shield men must pay attention even when they are back behind the shield wall.
They will be able to see archers flaking the rear and easily chase them down for
the kill or to at least make them run away.
They
can attack though small openings:
Fight on the oblique, this means not hitting a battle line that has archers
head-on. Hit them from an angle at their right side (your left side). In
this way the openings in your shield wall that can appear on the sword side of
your shields (for right handers) are facing away from the arrows. Your shields
act like a series of slanted blinds instead of open doors!
Keep aware
of your lower body, as shield men concentrates on the defending their heads,
their bellies, hips, and legs become easily vulnerable to arrows.
Avoid over
extending, an archer will happily kill you rather than the shield man in front
of you.
When
arrows miss the target, they normally miss horizontally:
Keep your gaze just barley over the shield rim and protect the top of your head
by holding your weapon in front of your face in a vertical (not horizontal)
position. A horizontal slot position is more vulnerable to arrow fire than a
vertical slot at medium and close range.
Crossbows
are psychologically intimidating:
Many fighters fear the archer excessively. This is mostly because of
unfamiliarity with the archer's assists and liabilities. Archers may sometimes
stop a charging fighter by pointing his weapon at you in a threatening manner,
even if it is not loaded. This sometimes provides the extra time he needs to run
away. If you hold a shield and you have a clear path to charge the archers then
DO SO WITH NO HESITATION AT ALL! Even without a shield it will do you no good
whatsoever to unnecessarily freeze up and hold range when you can charge the
archer.
Archers
are dangerous to spearman:
When archers are a threat, put the shieldmen out in front of the spearmen. Or at
least have one or more shieldman per 2 spearmen up with the spears to block
incoming arrows. If possible, use spearmen as bait to herd archers into
locations and positions that are strategically advantageous to wiping them out.
High
crossfire ability:
Avoiding being shot at from several directions at the same time. Only a few
sword and board fighters can actually hit you when you are surrounded by them.
Archers can attack you in crossfire with DOZENS of arrows.
Most archers will yield (instantly dead) when they
lose their protective range: Isolate
individual archers and overwhelm them quickly. When running down an archer as a
group split up. It will take a group of fighters to cut off the archer's avenues
of escape. but chase him down individually without one person dictating the
running speed to all the others. It only takes the one fastest person in your
group to close range for the automatic kill.
Slow
rate of fire:
Seize the opportunity to charge when the archer has fired a shot, is
disorganized, or otherwise unprepared.
Unlike a
spear, archers have a limited number of attacks.
You can
bate him into fire a shot at you by pretending not to look at him, your
peripheral vision will tell you when he has shot the arrow, with a shield you
will not need to use anything but your peripheral vision to block the simple
arrow attack and this will waste his precious supply of arrows.
Needs
more elbowroom to operate:
One big weakness is elbowroom. Crossbows need a lot and even archers require
more elbowroom to draw, load and aim for an attack then most other weapons. If
crowded either by an opponent or their own side, they lose almost all
effectiveness. They will have to fall way back to reload and their aim will be
poor as they are bumped around in the crowd. Often in crowded situation like
that their own shield men will lift their weapons and accidentally deflect the
arrow attack.
Pushing
units in tight is useful for bunching up the archers inside of their units
making it hard for them to maneuver or be offensively effective.
They
miss moving targets very easily:
Never
dodge in the same predictable direction to avoid arrows, alter your head and
body movement left and right and sometimes up down. Avoid coming back up in the
same predictable place when shooting from behind cover, such as castle turrets
or shield walls.
The
arrows cannot “wrap” in:
Remember that an archer can only perform a simple striate on thrust attack.
Hold your
shield in a perpendicular stance and abandon all forms of defense that are
designed for the possibility of wrap shots such as the angled shield stance with
the sword held behind your head. This sounds obvious but many fighters do this
instinctively because of years of guarding wrap shots.
Making use
of cover, both natural, artificial and even use other fighters. However be
warned that sometimes a fighter in front of you will dodge an arrow and you may
take it the hit instead!
When
running down an archer stay behind your shield and do not throw blows unless the
archer refuses to die otherwise. If you throw blows unnecessarily and torque your shield you can easily be
killed at close range by the same archer (double kill) or one behind him.
Attacks
gravitate to the centerline:
The two most effective and common killing targets for archers on the battlefield
are the face and center of the chest. Even holding a sword vertically to cover
the center of the face and the center of your torso will catch a surprising
number of arrows!
Arrows
normally miss the target horizontally:
Part of the reason an archer focuses his attack on your centerline is because it
is harder to hit accurately on the horizontal plane. So zig zag as you run down
an archer. Move in non-rhythmic (random like) horizontal evasion patterns to
best hinder the archers aim. When you have a choice pop your head out
horizontally to see around an obstacle not over it vertically.
Shield
men are dangerous to the archers:
If a unit has mostly archers, and they are lacking shield support, charge and
they will soon either turn and run or be easily killed.
Treat
archers like prey and force them to use their reactions rather then plans of
attack.
Like the
mongoose family attacking a snake, distract the archer with one fighter and kill
the archer from behind with another fighter.
Heard
archers into groups then wipe them out. Otherwise separate individuals from the
group, and overwhelm them quickly. Drive the archers to a location where the
conditions offer you a tactical advantage.
When
archers come forward to harass your shields, pulse charge into them just long
enough to disrupt them, hopefully killing a few, and sending the rest running
away. Retreat back to your original position: if they come forward again, then
perform another charge.
You can
even have a few shield men out in front of the shield wall, pulse charging the
archers to keep them from getting up to close to your shield wall.
Contrary
to most people’s perception of SCA combat arrows, they do not move faster
then the sword blows that all fighters are comfortable blocking or dodging.
Arrows may seem to move faster then they actually do because the attack is
traveling in a path toward your eyes. If you watch for the archer’s bow to
spring it is very easy to shield block the arrow.
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